Selected Projects

Thick As Thieves

A scene depicting a theatrical or film production set in a dark, dungeon-like environment with brick walls and bars. There are three people, two are dressed as police officers or security personnel, one holding a flashlight, and the other standing behind the camera. The third person is lying on the ground, and a camera is set up in front of them, capturing the scene. The scene is illuminated with blue light.
A nighttime scene from a video game showing a character in a dark coat looking down from a balcony of a large, historic building. Below, a city street with people walking and various colorful, glowing statues and lights illuminating the area.

OtherSide Entertainment

Thick As Thieves is an immersive stealth game from OtherSide Entertainment. Built around the philosophy of "playing with your ears," sound serves as a core gameplay system, shaping player decisions and stealth. As Audio Director, I built the audio department from the ground up, leading the game's creative and technical audio vision while remaining hands-on with sound design, music composition dynamic music systems development, voice-over production, Unreal Engine 5 and Wwise implementation, and cross-disciplinary collaboration from prototype through launch. The game received industry award consideration for both Sound Design and Music, while its trailers earned multiple industry awards.

Thick As Thieves - Title Theme
Matthew Pablo

CORE

A collage of colorful images from the video game platform, with the CORE logo in the center.
Screenshot of a game development software interface displaying a scene of a colorful, animated village with windmills, trees, a fountain, and buildings, along with toolbars, layers, and properties panels.

Manticore Games

CORE - one of the world's largest Unreal Engine-powered user-generated content platforms, enabling thousands of creators to build and publish games. As Lead Audio Designer and Studio Audio Producer, I authored the platform's foundational audio systems, produced hundreds of reusable sound effects and dynamic music assets across a wide range of musical styles, and developed scalable workflows that made high-quality interactive audio accessible to creators. I partnered closely with Epic Games and internal teams to evolve the platform's audio capabilities.

deadmau5

A giant robot with a menacing face and glowing green eyes shooting green lasers, surrounded by industrial pipes and structures on a fiery background.
A person wearing a black Deadmau5 mask with glowing green mouth, surrounded by dancing characters with Deadmau5 heads with X's for eyes, in a neon-lit, futuristic cityscape with bright signs and screens.

OB3RHASLI Interactive Concert Experience

As Lead Audio Designer and Studio Audio Producer at Manticore Games, I contributed audio production and implementation for OB3RHASLI, deadmau5's persistent virtual world built exclusively on the CORE platform, bringing together music, games, social spaces, and live interactive EDM concert experiences for fans.

When the Summer Dies (Official Music Video)

As Lead Audio Designer and Studio Audio Producer at Manticore Games, I contributed to building proprietary audio systems, sound and supporting music assets for the official music video of deadmau5's hit single "When The Summer Dies". The music video became one of the first to be created entirely from player-built worlds inside CORE, showcasing how game technology and community creators could redefine music storytelling

Pokémon Medallion Battle

Pokémon Medallion Battle video game cover featuring Pokémon Charizard and Pikachu.

GC Turbo, The Pokémon Company

Pokémon Medallion Battle is an officially licensed Pokémon title that brought beloved characters and battles to Mobile and Social Media Gaming. The soundtrack was designed to evoke nostalgia across every generation of Pokémon while introducing a fresh musical identity for a new platform. I composed the music, designed the sound effects, and implemented the interactive audio to create an experience that felt both authentic to the franchise and uniquely its own.

Pokemon Medallion Battle Theme
Matthew Pablo
Pokemon Medallion Lobby Theme
Matthew Pablo

Disney Tsum Tsum

Disney Tsum Tsum plush toys featuring popular characters surrounding a logo with colorful letters spelling 'Tsum Tsum' in the center.

GC Turbo, Disney

Disney Tsum Tsum brought together iconic Disney and Marvel characters in a charming collection-based mobile experience enjoyed by players worldwide. Working with globally recognized franchises required preserving each property's identity while supporting clear, engaging gameplay. I contributed music editing and sound design across multiple Disney and Marvel Tsum Tsum for mobile and social media platforms, helping translate beloved characters into memorable interactive experiences.

MLB Baseball Hits 26

Cover art for baseball hits 26 video game showing a baseball player swinging a bat, with the title "Baseball Hits 26" in bold letters, and logos of ARES Interactive, 7th Inning, and MLB Players.

Ares Interactive, MLB Players, Inc.

MLB Baseball Hits is an officially licensed Major League Baseball title designed to capture the excitement and accessibility of arcade baseball. Every sound was crafted to reinforce impactful gameplay, player feedback, and the energy of the sport. I led the complete audio production, including music composition, sound design, implementation, and overall audio direction.

Tales of Zale Series

Animated image of an orange and white fox on mossy ground near water with the text 'Tales of Zale' at the bottom.

Sif Perlt Savery

Tales of Zale is an award-winning independent animated fantasy series created by Sif Perlt Savery, celebrated for its cinematic storytelling, hand-crafted animation, and emotional worldbuilding. I've been part of the series since its earliest productions in the early 2010s, composing the original score and helping shape its musical identity from the very beginning. Tales of Zale: Flickering Lights went on to win Best Children's Film at the 2022 Fredrikstad Animation Festival Showcase, earned an Ursa Major Award nomination, surpassed one million views, and helped pave the way for a highly successful crowdfunding campaign that funded the next independently produced installment of the series.

Into The Ruins
Matthew Pablo
Tales of Zale Ending (LoFi Remix)
Matthew Pablo

FL Studio

A music production workstation with a computer monitor displaying digital audio workstations, a large digital fruit logo in the center, and various music production tools on the desk.

Image-Line

Image-Line is the creator of FL Studio, one of the world's most widely used digital audio workstations for music production and sound design. The company recognizes a small group of industry professionals as Official FL Studio Power Users for their continued contributions to music and audio. I was selected as an Official FL Studio Power User in recognition of my professional work across games, film, and interactive media.